Tag: Twine
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Manipulating Narrative Salience in Interactive Stories using Indexter’s Pairwise Event Salience Hypothesis
The salience of a narrative event is defined as the ease with which an audience member can recall that past event. This article describes a series of experiments investigating the use of salience as a predictor of player behavior in interactive narrative scenarios. We utilize Indexter, a plan based model of narrative for reasoning about…
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Prisoners’ Dilemma – Predicting Choices
This story was designed for the experiment in this paper. I was trying to predict people’s choices at the end based on what they do in the beginning. It worked pretty well! I built it with the Twine interactive fiction engine. The beautiful art was done by Caroline Catlett Gates. The ugly art was me…
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Jezebel – Interactive Poetry
Click the vowels to read the poem. (Or click here to play in a separate window)
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Zombie Salad
Zombie Salad is a fast-paced text adventure game made with Twine. Search the rooms and make sure you’re wielding something useful when the zombies attack! Play in a separate window