Tag: Development
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Narrative Space Summarization Study
For my dissertation I developed a method of summarizing clusters of stories (narrative plans), in order to help story domain authors better understand what kinds of stories are possible. To evaluate the technique, I made this tool that allows you to configure a story world and explore it by clicking on clusters and reading example…
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Comic Zoomer
A fun tool for reading comics 🙂 (This doesn’t work great on mobile, but it’s better if you’re in landscape mode) Click on the comics to begin. Writers’ Kitchen by Caroline Catlett Gates The Window Unit, Part 1 by Caroline Catlett Gates Lumberjack Sarah vs Jackhammer Penny by Caroline Catlett Gates This one is longer…
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Prisoners’ Dilemma – Predicting Choices
This story was designed for the experiment in this paper. I was trying to predict people’s choices at the end based on what they do in the beginning. It worked pretty well! I built it with the Twine interactive fiction engine. The beautiful art was done by Caroline Catlett Gates. The ugly art was me…
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Honest Abe
Honest Abe is a 2D beat ’em up style game made with Unity by a team of 9 students in one semester. I was one of 6 developers and one of 4 game designers. As a developer I mainly worked on the enemy AI. There are three levels, several different kinds of baddies, three bosses,…
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Caroline vs. the Roaches
Download for Windows One of my first collaborations with Caroline, and my first and last game with Game Maker Studio.
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Zombie Salad
Zombie Salad is a fast-paced text adventure game made with Twine. Search the rooms and make sure you’re wielding something useful when the zombies attack! Play in a separate window