Camelot is a customizable engine for building simple 3D adventure games, designed for use in interactive narrative research. The engine is controlled by basic text commands sent over standard input, allowing a Camelot game to be controlled by an external program, or experience manager, that can be written in almost any programming language. You can find the latest release and API documentation using the above link.
The project’s design is a collaborative effort by all of us at the Narrative Intelligence Lab. It was built in Unity by Alex Shirvani and Edward Garcia. I wrote the in-house scripting language we use to quickly build Camelot experience managers for testing, demos, and experiments.
Scriptic is my side hustle! My husband Chris Farrell makes podcasts, t-shirts, and other media with various collaborators. I make the websites, help with some of the projects, and generally handle all the technological aspects.
Caroline Catlett Gates is one of my artsy friends who does some truly impressive giant mutated animal paintings! I built and maintain her website, because her work is really awesome and she didn’t have a website!
Honest Abe is a 2D beat ’em up style game made with Unity by a team of 9 students in one semester. I was one of 6 developers and one of 4 game designers. As a developer I mainly worked on the enemy AI. There are three levels, several different kinds of baddies, three bosses, and even a perk system! All fully implemented… but I challenge you to even reach the final boss!