Prisoners’ Dilemma – Predicting Choices

This story was designed for the experiment in this paper. I was trying to predict people’s choices at the end based on what they do in the beginning. It worked pretty well!

I built it with the Twine interactive fiction engine. The beautiful art was done by Caroline Catlett Gates. The ugly art was me 😉

Click here to play.

Honest Abe

Honest Abe is a 2D beat ’em up style game made with Unity by a team of 9 students in one semester. I was one of 6 developers and one of 4 game designers. As a developer I mainly worked on the enemy AI. There are three levels, several different kinds of baddies, three bosses, and even a perk system! All fully implemented… but I challenge you to even reach the final boss!

Best played with a mouse, not a trackpad. Unless you just want to die.